Journal 24: The Three Unities
Unity of Action: By definition, a play that has unity of action has little or few subplots. It's nearly impossible to see Comedy of Errors as having this attribute. It seems to have a basic plot but it's it's incredibly hard to follow with all the ridiculous shenanigans going on. Granted, they aren't exactly subplots either, just a bunch of stupid comedy that had no connect to the main plot
Unity of Place: Comedy of Errors definitely has this as one of it's strengths. Though the characters hail from two different regions (Syracus and Ephsus) Shakespeare has them meet in one location and keeps the basic stteing in that particular city.
Unity of Time: The other of Comedy of Errors strengths is the time in which the play occurs. The definition states the play must only lapse 24 hrs and it seems that it falls within these guide lines fairly nicely.
What has me thinking is whether or not these have some sort of connection. Does one excel while the others are forced to suffer? I think Place and Time have a clear connection because if the place is not unified or even within a reasonalbe distance of each other, than it's hard to have the plot of the play only be within 24 hrs. If the places are farther apart, it might also open up ideas for subplots which would then take out the Action. I think if perhaps Time and Action are coordinated, then the Place will come together easily. These are just my ideas, though.
*Tina


Mathmatics
Not only did I first realize that we were talking about 24-hour time periods on journal 24, but I liked what you said in the end. It brings up the mathmatic/scientific side of writing in which you can create cool things out of formulas. T+A=P. (TAP?) Maybe Shakespeare's genius is that he is writing out of math formulas. But seriously it does change a lot to write when you understand trends in writing just like patterns in math.
Ryan K Bishop